Games & Game-based learning
Whether you’re a teacher or a student, using games and game-based strategies is a great way to learn. It’s that one sure-fire answer to the question: “What will engage students?” The Chronos Timeline playing-card game posted last year has already inspired several consultants, teachers and LEARN community partners to start developing their own games, and strategies and technologies to help students themselves create and share their own games are already available. Check out the latest fun ways to learn and review history in the elementary program below.
Also, for some great info on gamification, game-based learning, and on other related strategies, you might also want to read some of our blog entries!
- Do Board Games Have a Place in Education?
- All Fun and Games: Gamifying a Language Classroom
- La ludification d’une classe de FLS
- Beyond the Textbook: Gamifying Classroom Management
- 10 Years Later: Is Creativity Still Being Killed in Schools?
- La ludopédagogie
And finally, consider how Design-Thinking can help in Game Creation in Social Sciences:
Looking into how to make a game?
>> Design-Thinking and Game Creation Templates
Visit our new “How to make a game” page to get started on making your own game, or to help your own students create their own. There you will find templates for designing games, but also a list of games for inspiration, and to get you “Ideating” big time!
Gaming Strategies using our S and T site materials
New: Identifying and Explaining Changes Board Game – Iroquoians around 1500 and 1745
We are happy to tell you about a new board game we’ve developed that focuses specifically on the “situate in time” and “determine changes” intellectual operations (IOs). It is designed for cycle 2 students who are working on exploring the changes that occurred to Iroquoian societies between 1500 and 1745. The game assumes that students have prior knowledge of the Iroquoian society during these time periods.
New: Game Challenge – Can you tell what has changed? – New France 1645 -1745
An I-Spy gaming strategy for Societies in 1500.
A learning strategy/game that students can play after covering societies circa 1500, this I-Spy strategy provides clues that require students to search for corresponding documents in a larger “book-sized” image. Go to page
Cycle 2: Explora Card and Board Game
Explora is a board game using playing cards and a timeline/map board that allows students to locate events and people in time and space. It’s a fun way to review a society and remind students of what they have learned throughout the year. Visit the main Explora Game page: Go to page
Cycle 2 card game: Review Societies and Connect the Facts!
Teams amass points by identifying the societies portrayed on playing cards, by classifying the information according to the aspects, and by connecting documents to various concepts. Over a hundred cards are being produced for Inca, Iroquoian, and Algonquian societies. Go to page
(Note that there is a new Cycle 3 version of this game for 1980s societies here as well!)
Cycle 2 and 3 card game: Chronos Timeline
(And now with Spot-it Cards!)
Chronos, is a board game inspired by Timeline, that features the 35+ events from the primary history program. The target audience for the game is the 3rd cycle of primary school. Go to page
Gaming Strategies for other levels, etc.
Cycle 1 – Find my friends Game
Students try to find students that match with their game card (i.e. the role) that they draw. For every one they find, they get to keep that card. Once they collect a card, they may pick up another one, and begin again to search for someone to fill that new role. Thanks to LBPSB team for sharing this activity! English and French versions available: Go to site
French (If available)